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The real reason for LOOT, BALANCE and STORE issues in Anthem

Ok, hang with me on this one. We all are frustrated with the LOOT, BALANCE, and STORE issues in Anthem right? Well there was a thread last night I saw here where a guy was claiming he could "force" the game to give him better loot by reloading into freeplay over and over again until it started a loot shower to keep him playing (I can't find his post now, if you read this and post here I'll give you credit for the post). I don't know if this theory was true or sample bias, but it ticked a memory for me, about an AI powered system EA was going to add to a game, a game at that time I didn't recognize. Here is the news report from January 2018.

https://www.techpowerup.com/240655/leaked-ai-powered-game-revenue-model-paper-foretells-a-dystopian-nightmare

While the story doesn't name Anthem by name the leaked paper has SCREENSHOTS clearly from Anthem and only Anthem. Meaning, EA was implementing this system with Anthem. For those of you too lazy or untrusting to click the link, I'll give you the basic run down for what this paper detailed.

A paper was leaked out last year discussing a new AI/Telemetry system which would track your actions, location, shopping habits and game playing behavior. It would then use this data to create a "profile" of you as a player, and then dynamically adjust game difficulty, rewards, and other features to encourage you to play more and spend more in the game. If you think about it, a lot of the black box weirdness with Anthem (no player sheet, numbers not meaning much, strange scaling issues) makes a lot more sense if things are being dynamically adjusted by an AI which is profiling you.

This would explain why they can't "flip a switch" to loot shower us, or apparently fix much of anything easily with how the game is functioning, especially since it looks like this system was to be deployed on Anthem for the first time (for EA). This would also explain why EA isn't upset about the problems from Anthem. They're after the telemetry data and training their AI and their team's experience with it, for later titles, which would mean that we paid EA $60 for what amounts to be playing nothing more then an AI testbed/tutorial for their game designers.

I know that sounds extreme, but how else can you explain what we're seeing with this game?

EDIT:
Wow, thanks for the coins. first ever coins on Reddit :D Did not expect that!

EDIT 2:
Ok, this post was banned by Reddit Mods, about 8 hours ago. With no justification given (still none), only to be reposted by those same mods with this offensive sticky attached. I would like to set several records straight here.
  1. I don't know what's made the rounds of 4chan
  2. I can't make claims to the authenticity of this source article, nor have I
  3. I made this post because of the strange behavior of Anthem, the Bioware "odd" feedback about this game, and the way Anthem behaves like a black box. How user feedback (Damage numbers) seems to be generated at random and has no real purpose other then to flash big numbers at you, how there is no character sheet, how your own hitpoints seem to be variable depending on the time of day, rotation of Saturn and whether you sacrificed a goat or not. Basically, this game is messed up. The question is why are these basic things so broken, and why does bioware struggle to fix them.
Either this game was made with spaghetti code, by people who have no business making a video game or there is something a bit more complex then the average coder at work, such as a predictive algorithm that is attempting to fluidly adjust difficulty and reward in order to create return players. Now before you guys start claiming this is "alex jones" level of conspiracy theory, I suggest you read these patents by EA, which are patents for ALL THE SAME SYSTEMS described in the origional article.

special thanks to u/dngiova for digging these up

Systems and methods for incentivizing user log-in to a user account associated with an online game
Patent number: 10201754
Abstract: User log-in to a user account of an online game may be incentivized by providing awards to the users for logging in. Reengagement time periods for individual ones of the user accounts may be determined. The reengagement time periods may be determined to expire at times when a user may be logged out and/or may be expected to be logged out. By way of non-limiting example, the reengagement time periods may expire during wait periods for ongoing in-game tasks. The awards may be provided based on the expiration of the reengagement time periods and the user accounts conveying satisfaction of award redemption criteria.
Type: Grant
Filed: October 6, 2017
Date of Patent: February 12, 2019
Assignee: ELECTRONIC ARTS INC.
Inventors: Benjamin Topkins, Gaoqi Zheng, Devin Nambiar
https://patents.justia.com/patent/10201754

Systems and methods for incentivizing user log-in to a user account associated with an online game
Patent number: 10201754
Abstract: User log-in to a user account of an online game may be incentivized by providing awards to the users for logging in. Reengagement time periods for individual ones of the user accounts may be determined. The reengagement time periods may be determined to expire at times when a user may be logged out and/or may be expected to be logged out. By way of non-limiting example, the reengagement time periods may expire during wait periods for ongoing in-game tasks. The awards may be provided based on the expiration of the reengagement time periods and the user accounts conveying satisfaction of award redemption criteria.
Type: Grant
Filed: October 6, 2017
Date of Patent: February 12, 2019
Assignee: ELECTRONIC ARTS INC.
Inventors: Benjamin Topkins, Gaoqi Zheng, Devin Nambiar


and here is EA's CEO in his own words (thanks to u/rexskelter)
"PLAYERS WHO SPEND MORE MONEY HAVE MORE FUN" - Andrew Wilson.
https://www.reddit.com/FIFA/comments/8ihvl9/ut_players_who_spend_money_have_more_fun_andy/
https://mp1st.com/news/ea-pay-to-win-business-model-originated-from-ea-ceo-andrew-wilson
In this in-depth video report by SkillUp, he mentions that the pay-to-win formula and loot boxes approach to microtransactions come from EA CEO Andrew Wilson. In the video, which you can see below, you can see how the mechanic was introduced in EA’s UEAFA soccer games, though without the involvement of real-wold money. After the UEFA license expiration (which EA didn’t renew), someone suggested that EA should implement the “Ultimate Team Mode” in publisher’s FIFA series, and this someone was none other than Matthew Prior, current Creative Director of the FIFA franchise. Prior then showed the design documents he had regarding the business model to an Executive Producer at EA who greenlit the money-driving mode, and that Executive Producer is none other than current EA CEO, Andrew Wilson.
https://www.eurogamer.net/articles/2018-06-22-as-ea-rejects-loot-boxes-and-pay-to-win-im-left-wondering-what-about-fifa
Not only does FIFA have loot boxes in the form of FIFA Ultimate Team virtual card packs, which, by the way, you can buy with a virtual currency you can pay real world money for, but FIFA is the very definition of pay-to-win. Well, pay for a chance to win. Open a pack and you might get Cristiano Ronaldo, but you probably won't. Open another pack and you might get Lionel Messi, but you probably won't. Open another pack and you might get Tiémoué Bakayoko (you actually do want Bakayoko, believe it or not), but you probably won't.
In FUT, the better the players you have, the better your team is. It's really that simple. Of course, player skill is involved. Tactics come into play. Your knowledge of how FIFA works stands you in good stead. But ultimately, if you have brilliant players, you have an advantage over those who do not.
https://www.polygon.com/2014/3/19/5525710/fifa-ultimate-team-fifth-anniversary-ea-sports-interview
Ultimate Team, like any other element of a game, was expanded with new features over time. But according to Prior, the mode had larger ramifications for the development of games at EA Sports.
"It also changed the way we made games — it was the dawn of the live service," he said. "Previously, obviously, we kept the online element running, but to a large extent it was: You made the package good, you'd ship it, you'd move on. Ultimate Team completely changed that in [that] we now build the mode, put it out there and then a whole live team then supports it throughout its continuation."
"IT WAS THE DAWN OF THE LIVE SERVICE"
That's one of the most important legacies of Ultimate Team — not just for EA as a publisher, but for the gaming industry at large.
A great post by reddit user Charlie_Wax:
It's pretty amazing how normalized the idea of dropping $500-1000 per year on FUT packs has become. If you went back in time 7-8 years ago and told people it would cost $1k to enjoy FIFA to its fullest, they would've laughed in your face. Yet polls on here reveal that a high number of people spend big sums on this game and when you load up a FUT match, you'll see a lot of mega teams, so you know a lot of people are splashing cash on this game. YouTubers have helped by making pack spews for every promotion seem normal and healthy.
This is where big spenders come in with the "I make a good living and can spend my money however I want" line. In the grand scheme of things, $1k per year for an adult is a pretty cheap hobby. A lot of things can cost a lot more than that. Personally, I have a job that pays okay and plenty of disposable income. I can buy as many packs as a I want. I still choose to go free-to-play every year because I don't like the culture of microtransactions or where it's heading. People who buy packs enable EA to get away with nefarious game design.
That's my big grievance with it. Over the years, the game has become less about creating fun gameplay experiences and more about using psychological manipulation to generate pack sales. It's more of a slot machine that a football simulator at this point. I know people always say this, but I'm trending towards ending my FIFA habit after this game. I see the game heading in a direction of a smaller skill gap, more manipulation and RNG, more pay-to-win, and ultimately less fun.

EDIT 3:

Reading the above, especially considering EA has patented the very technology spoken about in that article, and the strange issues Bioware is experiencing with Anthem, it's hard not to draw some speculative conclusions. Finally we have this post here, https://www.reddit.com/AnthemTheGame/comments/b6vdpz/you_guys_are_being_bamboozled_by_the_hacker_known/ which I suggest you read. Why? Because as I said in the earlier edit, I cannot make any claims for the verasity of the origional article, however, I think these patents for systems just like those described in that article, and EA's CEO speak for themselves.

I think this post struck a nerve with the community because something "smells wrong" with the way Anthem behaves. Is this the "absolutely true" answer? I don't know. and unlike that prior thread I linked to, I won't make any grand claims that this is some giant internet conspiracy for why this thread was taken down then re-upped. I'm sure it was an innocent mistake as the Reddit mod has claimed. However I think there is enough here to start a discussion. I suggest everyone read both threads and make up your own mind as to what's more likely.

Is Anthem in this state because of spagetti code?
Or is it more likely our play experience is dynamically altered in order to keep us playing and paying, via techniques such as those described in those patents, article and EA's own CEO?

Is the reason EA seems happy with Anthem's success because it's a successful game meeting earnings estimates?
Or could it be because Anthem is a test bed for consumer data mining and AI training to keep players engaged, and EA could care less about how anthem does commercially?

I don't know, but I do know what seems to fit what we know about EA far better then the idea then the idea that Bioware is just terrible at their jobs and wasted 6 years of dev time writing needlessly complex systems for loot generation and forgetting how to make a character sheet.

EDIT 4:
FRONT PAGE! Just want to point out despite being taken down for 5 hours and re-upped with this nonsensical tag, we're on the front page now.
submitted by az-anime-fan to AnthemTheGame [link] [comments]

My G2A Loot Experience

So I went a bit mad and got addicted to G2A Loot Crates. In the end I spent around 70 Euros/£65 on points :S
I just wanted to quickly breakdown what I kept and notable titles I exchanged for more points:

What I ended up With:

Notable games I won but exchanged for points (either because I already own or have no interest in playing

Other than I that I won the usual bundle type indie games and old editions of franchises about 20 times each (Felix the Reaper, Dirt 3, Moto GP 15, Lego Hobbit, UFO, Kingdom, Crowntakers, Knights of Pen and Paper 2 to name a few) plus some weird random games like Cat on a Diet and Super Mustache.
Also there are some games that you literally get 0 coins if you sell back, which is why I am now the proud owner of Mushroom Wars because it's literally not worth not keeping them.
Overall what I won is basically worth what I spent. Except I didn't have the luxury of choosing the games. I definitely lucked out with the new PES update the day after it came out and there's definitely 3/4 games that were on my wishlist.
But you do win a load of old games that you'll probably never play. But on the other hand when you pay like 20p - £1.50 for a "spin" you are kind of winning games to the value of what you're spending. The problem is that you win them over and over again and you can only sell them for a bit less than the cost of the spin. Plus you win 5/10% bonuses off your next loot points purchase waaaaaay more than anything else.
One other thing to remember is you don't get the keys you have to activate the games straight into your account so winning duplicate games over and over does get a bit annoying.
Overall I can't say it's a good way to spend your money but if you HAVE to gamble it's better than playing slot machines online. At least you're almost certain to get something out of it... even if it is Super Mustache or Cat on a Diet!
submitted by blingladen to g2a [link] [comments]

MAME 0.184 has been released!

MAME 0.184

Well, it’s the last Wednesday of the month, and I hope you know what that means: it’s time for your regularly scheduled MAME release. There aren’t a huge number of new working machines in this release, but there are some significant improvements. Thanks to kazblox, MAME now emulates some of the peculiarities of Famicom clone hardware, and thanks to shattered, emulation of the Agat-7 Apple II clone is improved. Peter Ferrie provided a superior Apple II language card implementation. We’ve got lots of additions to the BBC and PC software lists from Nigel Barnes and darkstar.
We’ve made substantial improvements to some of MAME’s non-emulation features. The -romident verb is now much faster when used on a folder or archive containing multiple files, and will identify ROMs for emulated slot devices that aren’t inserted by default. The -listxml output now includes all linked devices, and is produced at least 30% faster. We’ve also improved -verifyroms so it covers more devices and is faster when verifying ROMs for a subset of drivers/devices.
MAME 0.184 includes support for plenty of newly dumped versions of supported arcade games, including a rare US prototype of Shanghai III, the world release of Super Crowns Golf, a version of Flashgirl that shows the Kyugo logo, a German version of Raiden II, the Japanese release of Radical Radial, and bootlegs of Bomber Man and Phoenix. There are also several new chess computers, and even more Aristocrat Mark V gambler sets. If you’re interested in the TI-8x graphing calculators, it’s now possible to get an emulated TI-82 or TI-85 to communicate with another emulated instance or with a program running on the host computer over a socket.
You can read about the rest of the improvements in the whatsnew.txt file, or grab the source or Windows binaries from the download page to try it out.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New software list additions marked as NOT_WORKING

Source Changes

submitted by cuavas to emulation [link] [comments]

Here are the achievements that unlock stuff.

Name Action Unlocks Job or Heist
$1.8M Speedrun In the Mallcrasher job, loot $1,800,000 in loose cash within 50 seconds of starting the heist on the OVERKILL difficulty "Scope Mount" and "PBS Suppressor" for the AK weapon family, "Alfred" mask, "Dawn" material and "Dinosaur Skull" pattern. Mall Crasher
1... 2... 3... JUMP! In the Birth of Sky job, have the entire crew jump out of the airplane within 1 minute and 23 seconds on the OVERKILL difficulty or above “Maui” mask, “Wade” material and “Ornamental Crown” pattern. Birth of Sky
12 Angry Minutes In the Big Bank job, complete the heist in under 12 minutes on the Hard difficulty or above Wooden Foregrip for the Falcon rifle. The Big Bank
A Taste of Their Own Medicine Kill 25 Snipers using only the Rattlesnake sniper rifle Tactical Aluminium Body for the Rattlesnake sniper rifle.
Arachne’s Curse Perform 100 headshot kills using any sniper rifle “Tarantula” mask, “Insectoid” material and “Spider Eyes” pattern.
Army of One Equip the GL40 grenade launcher, the Locomotive 12G shotgun and the Improved Combined Tactical Vest CQB Foregrip and Plastic Stock for the Gecko 7.62 rifle.
Artillery Barrage Kill 25 enemies at 40 meters or more using only the GL40 grenade launcher Wooden Stock for the Gecko 7.62 rifle, Pirate Barrel for the GL40 grenade launcher, “Bone” material and “Muerte” pattern.
BAAaa...BANG...aaAAH In the Goat Simulator heist, throw a goat in the air, kill one enemy and catch the goat before it lands "Wet Goat" mask, "Hay" material and "Goat Face" pattern. Goat Simulator
Backing Bobblehead Bob Bring Bobblehead Bob to the vault “The 18th” mask, the "Gemstone" material, the "God of War" pattern and the Wooden Stock for the Falcon rifle. The Big Bank
Bang for the Buck Kill 10 Bulldozers using any shotgun and 000 buckshot ammo Long Barrel for the Street Sweeper shotgun, "Steven" mask, "Sparks" material and "Chief" pattern.
Beaver Team In the Bomb: Forest heist, cut down all trees within 5 seconds "Butcher From Hell" mask, "Meat" material and "Pleter" pattern. Bomb: Forest
Big Bada Boom Kill at least four enemies with one GL40 grenade launcher shot Sawed-off Stock for the GL40 grenade launcher and the “Crow Goblin” mask.
Black Knight Kill a black Bulldozer with the Great Sword melee weapon "Mason Vanguard Veteran" mask, "Forged" material and "Checkered Out" pattern.
Blind Eye in the Sky Complete the Golden Grin Casino heist in stealth "Wheeler Dealer" mask, "Stars" material and "Chips" pattern. Golden Grin Casino
Breaking Dead In the Bomb: Dockyard heist, find the meth lab "Extended Mag" for the LEO pistol. Bomb: Dockyard
Bullet Hell Kill 10 enemies within 10 seconds using the Buzzsaw 42 light machine gun Old Blood and Guts mask, Light Barrel for the Buzzsaw 42 light machine gun, "Patriot" material and "Captain War" pattern.
Bunnyhopping Jump 100 times within 30 seconds "No Me Gusta" mask.
Cancelling Santa's Christmas Complete the White Xmas job on the Very Hard difficulty or above "Krampus" mask. White Xmas
Cat Burglar In the Diamond job, complete the heist without triggering the alarm Unlocks "The Cursed One" mask, "Sand" material and "Hieroglyphs" pattern. The Diamond
City of Sin and Well-Oiled Gears Complete the Golden Grin Casino heist without having the Big Fucking Drill ever break in loud "Murmillo Galea Helmet" mask, "Casino" material and "Royale" pattern. Golden Grin Casino
Claustrophobia Complete the White Xmas job on the OVERKILL difficulty or above "Mechanical Santa" mask. White Xmas
Clay Pigeon Shooting Kill 10 snipers using any shotgun and flechette ammo Long Barrel for the Raven shotgun, "Clint" mask, "Leaf" material and "Monkey Skull" pattern.
Clean House In the Beneath the Mountain job, secure all of the loot from the vaults and mountain-top in the escape helicopter “Tawhiri” mask, “Flow” material and “Sun Avatar” pattern. Beneath the Mountain
Crazy Ivan Complete the Boiling Point job having everyone only using melee weapons without electricity or poison to kill enemies on the Very Hard difficulty or above "Safety First" mask, "Planet" material and "Phoenix" pattern. Boiling Point
Crouched and Hidden, Flying Dagger Kill 8 guards with the Throwing Knife while crouching on the Murky Station job The heist must be finished for any kills to count. "Hotelier" mask, "Club Lights" material and "Piety" pattern. Murky Station
Culture Vultures In the Diamond job, secure 10 bags of additional loot "Medusa" mask, "Rusting Metal" material and "Runes" pattern. The Diamond
Cutting the Red Wire Disarm the C4 on the Counterfeit job on the OVERKILL difficulty or above "Dragon Head" mask, "Days" material and "Kurbits" pattern. Counterfeit
Death From Below Kill 25 enemies as they rappel using the Nagant sniper rifle Constable mask, the Silenced Barrel and the Long Barrel for the Nagant sniper rifle, “Gunsmoke” material and “Dazzle” pattern.
Diamonds in the Rough In the Diamond job, complete the heist, diamond puzzle and steal the Diamond after the alarm has been triggered on OVERKILL difficulty or above "Anubis" mask, "Mummy Bandages" material and "Hawk Helm" pattern. The Diamond
Didn’t See That Coming Did You? Kill 10 enemies using any sniper rifle while zip lining Theia Magnified Scope for all sniper rifles.
Disco Inferno Have 10 enemies burning simultaneously "Graug" mask, "Coal" material and "Fireborn" pattern.
Do You Like Hurting Other People? In the Hotline Miami job, kill 30 thugs with the Baseball Bat Dennis mask, Solid Stock for the Uzi submachine gun, Wooden Grip for the Cobra submachine gun, "Rubber" material and "Hip to Be Polygon" pattern. Hotline Miami
Dodge This Perform 10 headshot kills on Cloakers using only the Thanatos .50 cal sniper rifle Suppressed Barrel for the Thanatos .50 cal sniper rifle.
Don't Bring the Heat In the Big Bank job, complete the heist without triggering the alarm CQB Stock for the Falcon rifle. The Big Bank
Done in 60 Seconds In the Bomb: Dockyard heist, open the dock gate in 60 seconds using the keycards "Custom Slide" for the LEO pistol. Bomb: Dockyard
Double Kill Kill 2 enemies with one bullet 25 times using only the Rattlesnake sniper rifle Sniper Suppressor for the Rattlesnake sniper rifle.
Dr. Evil Print and secure $1,000,000 worth of counterfeit money in the Helicopter on the Counterfeit job "Viking" mask, "Houndstooth" material and "Fenris" pattern. Counterfeit
Entrapment In the Big Bank job, complete the heist with 12 bags in the default escape with all the lasers active CQB Foregrip for the Falcon rifle. The Big Bank
Euro Bag Simulator Complete the Santa’s Workshop job after having secured at least 100 bags in the chimney on the OVERKILL difficulty or above “Rudolph” mask. Santa’s Workshop
Even Steven In the Alesso heist job, get your seven bucks back "Cantus" mask, "Bionic" material and "Circle Raster" pattern. The Alesso Heist
Everyday I’m Shovelin' On the Night Club heist, kill 25 law enforcers using your shovel Short Barrel for the Raven shotgun. Night Club
Eye for an Eye In the second day of The Biker Heist job, destroy the helicopter turret "Road Rage" mask, "Chromey" material and "Biker Face" pattern. The Biker Heist
Far, Far Away Kill 25 enemies from 40 meters using only the Thanatos .50 cal sniper rifle Tank Buster Barrel for the Thanatos .50 cal sniper rifle.
Farmer Miserable In the second day of the Goat Simulator heist, send all goats in separate cages on the OVERKILL difficulty or above "Slick Goat" mask, "Tongue" material and "Fur" pattern. Goat Simulator
Fastest Gun in the West Kill 6 law enforcers within 6 seconds of killing the first while hipfiring with the Peacemaker .45 Revolver "Apache Mystic" mask, "Gold Fever" material and "Sacred" pattern.
For Daisy Finish the Firestarter job on the OVERKILL difficulty or above with your crew using only the Contractor Pistol "Daisy" mask, "Dog Fur" material and "Daisies" pattern. Firestarter
Fuck It, We're Walking In the Alesso Heist job, complete the heist in loud without using the zip-line or bag chutes on the OVERKILL difficulty or above "Female Concert Goer" mask, "Stained Glass" material and "Soundwave" pattern. The Alesso Heist
Fugu Fighter Have at least 3 enemies poisoned at the same time with your poisoned weapons "Shirai" mask, "Origami" material and "Hanabi" pattern.
Full Throttle Complete the second day of The Biker Heist job within 120 seconds on the OVERKILL difficulty or above "Speed Devil" mask, "Devil Eye" material and "Skull Wing" pattern. The Biker Heist
Funding Father In the Big Bank job, complete the heist while you and your four man crew are wearing one different "Big Bank" mask each Marksman Stock for the Falcon rifle. The Big Bank
Ghost Run Complete the Murky Station job within 7 minutes of starting it "Cloaker-san" mask, "Rusty" material and "Rebel" pattern. Murky Station
Goat In 60 Seconds In the first day of the Goat Simulator heist, secure 6 goats in the escape truck within 1 minute of it arriving "Scout Goat" mask, "Goat Eye" material and "Giraffe" pattern. Goat Simulator
Gone in 240 Seconds In the Car Shop job, complete the heist within 4 minutes "The Tids" mask. Car Shop
Hail to the King, Baby In the Golden Grin Casino heist, kill "The King" and complete the heist in stealth "Sports Utility Mask" mask, "Carpet" material and "Dices" pattern. Golden Grin Casino
Hammertime Kill 25 thugs using the Ding Dong breaching tool melee weapon “Frost” material and “Emperor” pattern.
Hazzard County Complete the second day of the Goat Simulator heist within 4 minutes from when the escape car is available "Goat Goat" mask, "Flamingo Eye" material and "Illumigoati" pattern. Goat Simulator
Hedgehog Get 10 or more arrows stuck in a Bulldozer at the same time "Lone Heister" mask, "Scorpion" material and "Totem" pattern.
Heisters of the Round Table Complete any heist on the OVERKILL difficulty or above with 4 players using only Gage Chivalry Pack masks, primary weapons, melee weapons and Ballistic Vests or heavier armors "Agatha Knight Veteran" mask, "Blooded" material and "Agatha" pattern.
Here Comes the Pain Train In the Firestarter job, complete the heist on OVERKILL difficulty or above, with all days done in loud and with a crew of 4 players using unmodified "AK Rifle" rifles and "PARA" submachine guns "DMR Kit AK.762" and the "Low Drag Magazine" for the AK weapon family, "Timothy" mask, "Prehistoric" material and "Dinosaur Stripes" pattern. Firestarter
Hey Mr. DJ In the Nightclub job, have 12 hostages or more on the dance floor when you escape "Aluminum Grip" for the AK weapon family, the "Aluminum Foregrip" for the Krinkov submachine gun and the "LW Upper Receiver" for the CAR weapon family. Night Club
High Roller Complete the Golden Grin Casino heist under 14 minutes "The King" mask, "Plush" material and "Cards" pattern. Golden Grin Casino
I Never Asked for This Don't jump a single time during an entire heist "Rageface" mask.
I Want to Get Away Jump "Funnyman" mask.
I Will Walk Faceless Among Men In the Shadow Raid job, secure all 4 pieces of the samurai armor “Somen Mempo” mask. Shadow Raid
I've Got the Power In the Bomb: Dockyard heist, don't let the enemies cut the power "Long Slide" for the LEO pistol. Bomb: Dockyard
It Takes a Pig to Kill a Pig Drop Floyd the pig on top of a lawforcer “The 1st” mask, the "Exhausted" material, the "Ruler" pattern and the Extended Magazine for the Falcon rifle. The Big Bank
It Takes Two to Tango Hack the correct computer on the first try in The Big Bank job “The First American” mask, the "Parchment" material, the "Roman" pattern and the Tactical Grip for the Falcon rifle. The Big Bank
Jump! Jump! Jump! Finish a heist without it ever going more than 4 seconds between you jumping "Dawg" mask.
Keep Clear of the Windows Complete the Undercover job without killing any Snipers "Hans" mask, "Red Black" material and "Luse" pattern. Undercover
Knock, Knock Kill 50 Shields using any shotgun and slug ammo Collapsed Stock for the M1014 shotgun.
Knockout! Knock out a Bulldozer using the OVERKILL boxing gloves Unlocks "The Champ" mask.
Last Action Villain Perform a headshot kill on enemies using only the R93 sniper rifle while zip lining Compensated Suppressor for the R93 sniper rifle.
Let the Man Work In the first day of The Biker Heist job, let Mike the mechanic finish the bike without any interruptions on the OVERKILL difficulty or above "The Classic mask", "Hotrod" material and "Engine" Pattern. The Biker Heist
Lock, Stock & Eight Smoking Barrels Own the Locomotive, Street Sweeper, Reinfeld, Mosconi, Izhma, Raven and M1014 Shotguns Flip-up Sight for the Raven shotgun.
Lord of the Flies Perform 50 headshot kills using any sniper rifle “Asilidae” mask, “Carapace” material and “Bugger” pattern.
M.F. Stev In the Alesso Heist job, complete the pyro sequences without failing even once "Male Concert Goer" mask, "Dim Blue" material and "Smoke" pattern. The Alesso Heist
Maximum Penetration Kill 10 Shields by shooting through their shields using only the R93 sniper rifle Short Barrel for the R93 sniper rifle.
Names Are for Friends, so I Don't Need One Get eleven kills with the Lebensauger .308 Sniper Rifle without reloading it "Slicer" mask, "Still Waters" material and "Youkai" pattern.
No Blood on the Carpet In the Birth of Sky job, release the money without having any player take health damage on the OVERKILL difficulty or above “Oro” mask, “Glade” material and “Tribal Wave” pattern. Birth of Sky
No Heist for Old Men Complete any day of a heist in stealth with a Locomotive 12G shotgun modified with the "Silent Killer Suppressor" equipped Suppressed Barrel for the Street Sweeper shotgun, "Rutger" mask, "Banana Peel" material and "Banana" pattern.
No Scope Kill 10 enemies in a row by shooting them in the head with the Platypus 70 Sniper Rifle while not aiming down the sights “Tane” mask, “Sancti” material and “Tribal Face” pattern.
Not Invited Kill 10 enemies within 10 seconds using the Piglet Grenade Launcher without using Incendiary rounds "Firefighter's Helmet" mask, "Burn" material and "Flamer" pattern.
Not Today Kill a jumping Cloaker using the GL40 grenade launcher Wooden Stock, Retro Grip and Wooden Foregrip for the Gewehr 3 rifle.
Nothing Personal Kill 30 snipers with the Desertfox Sniper Rifle on the OVERKILL difficulty or above "Mustang" mask, "Tire" material and "One Shot" pattern.
Oppressor Finish the Bomb: Forest heist without letting any civilian flee or die, having at least five civilians in the heist, while escaping with the boat Unlocks "The Doctor" mask, "Plywood" material and "Caduceus" pattern. Bomb: Forest
OVE SAW 72000 In the Nightclub job, complete the heist on any difficulty with each crew member using the OVE 9000 saw as primary and secondary weapons "THRUST Upper Receiver", "THRUST Lower Receiver" and "Long Ergo Foregrip" for the CAR weapon family. Night Club
Overdose Cook and secure six bags of meth on day one of the Hotline Miami job Graham mask, Ghetto Blaster, Extended Mag and Just Bend It for the Blaster 9mm submachine gun, "Error" material and "Be Somebody" pattern. Hotline Miami
OVERGRILL Set a Bulldozer on fire for at least 10 seconds "The Chef" mask, "Toast" material and "Hot Flames" pattern.
Pest Control Perform 250 headshot kills using any sniper rifle “Vespula” mask, “Bug Shell” material and “Venomous” pattern.
Phew! On day two of the Hotline Miami job, save someone in need Aubrey mask, Ergo Grip, Extended Mag and Unfolded Stock for the Cobra submachine gun, "Sunset" material and "Doodles" pattern. Hotline Miami
Precision Aiming Kill 25 Bulldozers using the Gewehr 3 Rifle Sniper Barrel for the Clarion rifle, Sniper Stock, Sniper Grip and Sniper Foregrip for the Gecko 7.62 rifle, Precision Stock, Precision Grip and the DMR Kit for the Gewehr 3 rifle as well as the “Black Death” mask.
Private Party In the Jewelry store job, don't let the cops enter the jewelry store until the van comes back on OVERKILL difficulty or above "DMR Kit AMR-16" and the "L5 Magazine" for the CAR weapon family, "Vincent" mask, "Feathers" material and "Dinosaur Scars" pattern. Jewelry Store
Public Enemy No. 1 Kill 250 enemies using only the Rattlesnake sniper rifle Long Barrel for the Rattlesnake sniper rifle.
Pump It Up In the Bomb: Forest heist, do not let the cops disconnect the water hose while you are using the river water pump "Tech Lion" mask, "Marble Rock" material and "Lion Game Lion" pattern. Bomb: Forest
Pumped Up and Jolly Complete the Santa’s Workshop job having all players in the crew only use shotguns “Christmas Cap” mask. Santa’s Workshop
Rabbit Hunting Kill 10 Cloakers using the Gecko 7.62 rifle Skeletal Stock, Fabulous Stock and Fabulous Foregrip for the Gecko 7.62 rifle as well as the “Volt” mask.
Recycling Pick up 100 arrows "Desert Skull" mask, "Western Sunset" material and "Mystical" pattern.
Riders On the Snowstorm In the White Xmas job, complete the heist on the Death Wish difficulty or above while each crew member wear a different "2014 Xmas" mask each "Almir's Beard" mask. White Xmas
Scavenger In the first day of The Biker Heist job, find the secret item "Flaming Skull" mask, "Shiny and Chrome" material and "Fire Tire" pattern. The Biker Heist
Seer of Death Perform 500 headshot kills using any sniper rifle “Sphodromantis” mask, “Hard Shell” material and “Wings of Death” pattern.
Seven Eleven Get 7 enemy headshot kills within 11 seconds using any shotgun Short Barrel for the M1014 shotgun, “John” mask, “Explosive” material and “Terror” pattern.
Shock and Awe Hit 4 enemies simultaneously using any shotgun and HE rounds Solid Stock for the M1014 shotgun.
Shotgun 101 Complete any heist by killing at least 50 enemies and getting 101% accuracy or above using any shotgun Long Barrel for the M1014 shotgun.
Shuriken Shenanigans Complete a single day of a heist in stealth using only the Shuriken throwable and killing at least 4 enemies "Kuro Zukin" mask, "Bamboo" material and "Koi" pattern.
Skewer Kill a Cloaker with the Javelin throwable "Mason Knight Veteran" mask, "Scale Armor" material and "Mason" pattern.
Skill Shot In the Lab Rats job, secure a bag in the secret area "Invader" mask. Lab Rats
Smoke and Mirrors In the Diamond job, steal the Diamond in under 10 minutes "Pazuzu" mask, "Diamond" material and "Horus" pattern. The Diamond
Sneaking With the Fishes Complete the Bomb: Dockyard heist in stealth on the Death Wish difficulty "Lady Butcher" mask, "Rhino" material and "Checker Board" pattern. Bomb: Dockyard
So Many Choices Own one of every Gage Assault Pack weapon in the game Short Barrel for the Clarion rifle, Light Stock for the Gecko 7.62 rifle, Plastic Foregrip and Assault Kit for the Gewehr 3 rifle, “Evil” material and “Vicious” pattern.
So Uncivilized Equip a Broomstick pistol with the Damper.L 44 Nozzle and the Barrel Sight 44 British Bulldog mask, High Capacity Mag and Holster Stock for the Broomstick pistol, "Army Green" material and "Filthy Thirteen" pattern.
Sound of Silence Complete the Alesso Heist without your crew killing anyone "Boom Box" mask, "Enlightenment" material and "Alesso Logo" pattern. The Alesso Heist
Sounds of Animals Fighting In the Hotline Miami job, complete the heist while you and your four man crew are wearing one different Hotline Miami mask each on hard or above Silent Death and Folded Stock for the Uzi submachine gun, Suppressor and No Stock for the Cobra submachine gun and Short Barrel for the Blaster 9mm submachine gun. Hotline Miami
Special Operations Execution Kill 25 enemies while in stealth using the Trench knife Red Bear mask, Short Barrel, Suppressed Barrel, Short Mag, Folded Stock, No Stock, Solid Stock, Heatsinked Suppressed Barrel for the Patchett L2A1 submachine gun, Barrel Sight 44, Damper.L 44 Nozzle for the Broomstick pistol, “Red Sun” material and “Death Dealer” pattern.
Stealing Christmas Complete the White Xmas job on the Hard difficulty or above "Strinch" mask. White Xmas
Stick a Fork in Me, I'm Done Set an enemy on fire and kill him with the "Motherforker" melee weapon "The Gas Mask" mask, "Candlelight" material and "Flammable" pattern.
Surprise Motherfucker Kill 10 Bulldozers using only the Thanatos .50 cal sniper rifle CQB Barrel for the Thanatos .50 cal sniper rifle.
Sweet Sixteen Complete The Big Bank job with 16 secured bags “The 16th” mask, the "Clay" material, the "Spartan" pattern and the Marksman Foregrip for the Falcon rifle. The Big Bank
Swiss Cheese Kill 100 enemies in a single day of a heist with the Kross Vertex Submachine Gun "Kage" mask, "Sakura" material and "Oni" pattern.
Tabula Rasa In the Hoxton Breakout job, complete the heist on OVERKILL difficulty or above with each crew member using no skills, wearing suits, wielding Golden AK.762 rifles and Chicago Typewriter submachine guns Unlocks a new skill slot. Hoxton Breakout
The Collector Kill 100 cops using only weapons from the AK or CAR weapon families "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.
The Ground Is Too Cold In the Boiling Point job, have no crew members get downed on the OVERKILL difficulty or above "Zero 68" mask, "Nebula" material and "Hexagons" pattern. Boiling Point
The Nobel Prize Kill 3 enemies at the same time with the Dynamite "Wild West Classic" mask, "Cactus" material and "Coyote" pattern.
The Pacifist Complete the Murky Station job without anyone in the crew killing anyone "Augmentation" mask, "Spaceship" material and "Squares" pattern. Murky Station
The Saviour On the Undercover job, place 10 planks on windows, vents or fences "Trickster Demon" mask, "Mushroom Cloud" material and "Split" pattern. Undercover
The Turtle Always Wins In the Art Gallery job, complete the heist in stealth within 4 minutes with each crew member wearing the Improved Combined Tactical Vest and no Armor Kit deployable equipped "Classic Stock" for the AK weapon family, "2 Piece Stock" for the AK and CAR weapon families, "Pachy" mask, "Fossil" material and "Prehistoric Predator" pattern. Art Gallery
The Wolf Lures You to Your Grave In the Art Gallery job, kill two of the patrolling guards in stealth in the bathroom "E.M.O. Foregrip" and the "OVAL Foregrip" for the CAR weapon family and the "Aftermarket Shorty" for the PARA submachine gun. Art Gallery
Their Armor Is Thick and Their Shields Broad Kill 10 shields with a Gage Chivalry Pack melee weapon in a single heist "Agatha Vanguard Veteran" mask, "Chain Armor" material and "Medieval" pattern.
They Don’t Pay Us Enough In the Meltdown job, secure all additional loot "Rad Mutant" mask. Meltdown
Tour de Clarion Kill 200 enemies using the Clarion rifle Suppressed Barrel and G2 Grip for the Clarion rifle as well as the “Professor Wrath” mask.
Trick or Treat! In the Lab Rats job, complete the Cloaker event on OVERKILL difficulty or above "Satan" mask. Lab Rats
Triple Kill Kill 3 enemies with one bullet using any sniper rifle Angled sight for all sniper rifles.
UMP for Me, UMP for You Kill 45 Russian specials on the Boiling Point job with the Jackal Submachine Gun on the OVERKILL difficulty or above "Zashchita" mask, "Mist" material and "Battle Wounds" pattern. Boiling Point
Unusual Suspects In the Watchdogs job, complete the heist while you and your four man crew are wearing one different Assault Pack mask each on OVERKILL difficulty or above Light Foregrip for the Gecko 7.62 rifle, Tactical Foregrip for the Gewehr 3 rifle, Long Barrel for the Clarion rifle, “Void” material and “Death” pattern. Watchdogs
Vlad's Little Helpers Complete the White Xmas job on the Normal difficulty or above "Mrs. Claus" mask. White Xmas
Walk Faster In day two of the Hotline Miami job, reach the Commissar’s apartment in under 210 seconds on the OVERKILL difficulty or above Rasmus mask, Tactical Foregrip and the Ergonomic Stock for the Uzi submachine gun, “Chromescape” material and "Palmtrees" pattern. Hotline Miami
Why Don’t We Just Use a Spoon? Complete the Hoxton Breakout heist on any difficulty Unlocks "Hoxton" as a playable character and the "Nova's Shank" melee weapon. Hoxton Breakout
Wind of Change In the Hoxton Breakout job, complete the heist while you and your four man crew are wearing one different "Historical" mask each on OVERKILL difficulty or above Discrete Stock and Short Barrel for the Nagant sniper rifle, Precision Barrel for the Broomstick pistol, Extended Mag and Long Barrel for the Patchett L2A1 submachine gun and the Heatsinked Suppressed Barrel for the Buzzsaw 42 light machine gun. Hoxton Breakout
You Can’t Hide Kill 25 enemies shooting through walls or objects using only the R93 sniper rifle Wooden Body for the R93 sniper rifle.
You Owe Me One In the Big Bank job, start the Big Bank job after having spent all 10 favors in Preplanning Retro Foregrip for the Falcon rifle. The Big Bank
submitted by NunoMourazz to paydaytheheist [link] [comments]

MAME 0.184 has been released!

MAME 0.184

Well, it’s the last Wednesday of the month, and I hope you know what that means: it’s time for your regularly scheduled MAME release. There aren’t a huge number of new working machines in this release, but there are some significant improvements. Thanks to kazblox, MAME now emulates some of the peculiarities of Famicom clone hardware, and thanks to shattered, emulation of the Agat-7 Apple II clone is improved. Peter Ferrie provided a superior Apple II language card implementation. We’ve got lots of additions to the BBC and PC software lists from Nigel Barnes and darkstar.
We’ve made substantial improvements to some of MAME’s non-emulation features. The -romident verb is now much faster when used on a folder or archive containing multiple files, and will identify ROMs for emulated slot devices that aren’t inserted by default. The -listxml output now includes all linked devices, and is produced at least 30% faster. We’ve also improved -verifyroms so it covers more devices and is faster when verifying ROMs for a subset of drivers/devices.
MAME 0.184 includes support for plenty of newly dumped versions of supported arcade games, including a rare US prototype of Shanghai III, the world release of Super Crowns Golf, a version of Flashgirl that shows the Kyugo logo, a German version of Raiden II, the Japanese release of Radical Radial, and bootlegs of Bomber Man and Phoenix. There are also several new chess computers, and even more Aristocrat Mark V gambler sets. If you’re interested in the TI-8x graphing calculators, it’s now possible to get an emulated TI-82 or TI-85 to communicate with another emulated instance or with a program running on the host computer over a socket.
You can read about the rest of the improvements in the whatsnew.txt file, or grab the source or Windows binaries from the download page to try it out.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New software list additions marked as NOT_WORKING

Source Changes

submitted by cuavas to MAME [link] [comments]

Vendo jogos (sell games). Level Steam 137

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submitted by dhsaito to u/dhsaito [link] [comments]

MAME 0.184 has been released!

MAME 0.184

Well, it’s the last Wednesday of the month, and I hope you know what that means: it’s time for your regularly scheduled MAME release. There aren’t a huge number of new working machines in this release, but there are some significant improvements. Thanks to kazblox, MAME now emulates some of the peculiarities of Famicom clone hardware, and thanks to shattered, emulation of the Agat-7 Apple II clone is improved. Peter Ferrie provided a superior Apple II language card implementation. We’ve got lots of additions to the BBC and PC software lists from Nigel Barnes and darkstar.
We’ve made substantial improvements to some of MAME’s non-emulation features. The -romident verb is now much faster when used on a folder or archive containing multiple files, and will identify ROMs for emulated slot devices that aren’t inserted by default. The -listxml output now includes all linked devices, and is produced at least 30% faster. We’ve also improved -verifyroms so it covers more devices and is faster when verifying ROMs for a subset of drivers/devices.
MAME 0.184 includes support for plenty of newly dumped versions of supported arcade games, including a rare US prototype of Shanghai III, the world release of Super Crowns Golf, a version of Flashgirl that shows the Kyugo logo, a German version of Raiden II, the Japanese release of Radical Radial, and bootlegs of Bomber Man and Phoenix. There are also several new chess computers, and even more Aristocrat Mark V gambler sets. If you’re interested in the TI-8x graphing calculators, it’s now possible to get an emulated TI-82 or TI-85 to communicate with another emulated instance or with a program running on the host computer over a socket.
You can read about the rest of the improvements in the whatsnew.txt file, or grab the source or Windows binaries from the download page to try it out.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New software list additions marked as NOT_WORKING

Source Changes

submitted by cuavas to cade [link] [comments]

can you win the slot machines in goat simulator video

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