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A Comprehensive List of Changes in Persona 5 Royal (Prologue to 5/2)

Introduction

Purpose

I wanted to create a comprehensive list of every last change I could find between the old game and the new game both to help players discover things that they may have missed, and to give people making walkthroughs or optimal daily guides an outline that will save them some time when writing up their own material.

Methodology and notes about this list

This list is intended to document changes on a semi-specific level. I am simply listing things that I notice while playing through the game. I am being pretty meticulous with my documentation, but this list is not designed to document every single minor detail (such as individual stat changes to weapons and items or arcana-type changes to personas, for example). I am noting whatever I can as I go along and looking things up to verify that they have been changed if I can find a video or wiki article on the old game.
I also intend for this guide to be as spoiler-free as possible in regards to the story, so even though I am writing down all the new things I notice, I will leave information about cutscenes and story elements as vague as I can so as not to ruin the experience for anyone.
To keep things maintainable, I have broken up the list up into logical date spans from the last deadline of the previous palace to the deadline for the next palace; the first list covers the prologue to the deadline for Kamoshida's palace, the second from the day after Kamoshida's deadline to Madarame's deadline, and so on and so forth.

About the author

I played Persona 5 and am currently playing through P5R on a PS4 Pro but have not tried the PS3 version of the game. I completed my first run and New Game+ back-to-back on 11/11/2019 and 1/12/2020 respectively, so the game is still fairly fresh on my mind. I spent ~250 hours on the base game, a good chunk of which was devoted to optimizing a perfect roster of personas for Joker in NG+. I have gotten the Platinum Trophy for Persona 5.

Changes (Prologue to 5/2)

Technical

Graphics & Performance

  • Most if not all of the textures and models in the game appear to have been updated, and look a lot cleaner now that the game is not limited to the PS3's comparatively low texture cache size.
  • Less aliasing (read: "jagged edges") on in-game models and geometry (not sure if this is due to the PS4 Pro's 4k upscaling or an anti-aliasing post processing effect.)
  • Far fewer loading screens/reduced loading times.

Saves and PSN

  • There is an autosave feature to save progress towards Thieves Den rewards; it does not create a new save for you to return to. This progress is retained across playthroughs.
  • There is no longer a separate blue "network save" slot.
  • You can now take screenshots and video clips up to late December (I haven't tested this yet myself as I haven't gotten that far), after which they are blocked.
  • Most (but not all) of the achievements have been updated, and they generally seem to be much less completionistic than the previous game. There are no achievements for ranking up all confidants, getting all vending machine items, clearing all mementos requests, etc. You could probably complete all the achievements in a single playthrough as long as you're paying attention to getting them; I haven't seen any that require a NG+ run.

Sound Effects & Music

  • There seem to be quite a few more ambient sound effects that weren't in the base game (like clanking chains/cages in Kamoshida's palace), but I'm mostly playing with headphones now, so I could just be noticing them more.
  • There are 20-30 new songs that have been added to the soundtrack.

Gameplay

Story & Cutscenes

  • A number of characters that show up later in the game make brief cameos and show up in various places around Tokyo much earlier than they did in the base game.
  • Kamoshida can now be seen walking around the school after 4/18 and can be talked to for some more verbal abuse.
  • The prologue also has a new in-engine cutscene that introduces Kasumi Yoshizawa.
  • On 4/12, there is a new interactive cutscene that introduces the protagonist to Kasumi for the first time during a subway ride to school.
  • On 4/18, there is another interactive cutscene with Kasumi and Kawakami.

Daily Life

  • There are quite a few new side conversations with NPC's that hint at the new activities and areas added to Tokyo in P5R.
  • All of the classroom questions seem to have been changed.
  • Bad weather will improve the knowledge gained by studying in the library.
  • The tutorial for studying in the library also mentions that you may overhear students talking about you, which will reduce knowledge gained but increase guts. In P5, the description indicated that studying despite the noise would raise guts, I do not know how this has actually been adjusted, if at all.
  • "Speed Reader" is a new book available in the library that can reduce the number of times you need to read a book to finish it. It is checked out initially, but will be available on 7/1 near the deadline to Kaneshiro's palace.
  • Triple Seven (the convenience store) now pays ¥3500+ instead of ¥2800+, making it now pay more than the flower shop (¥3200+) per shift.
  • Rafflesia (the flower shop) now only offers afternoon shifts. Previously you could work there in the afternoons or evenings.
  • Working at Triple Seven now also improves your Charm stat.
  • Triple Seven now offers a rewards point program that gives extra points on any day of the month with a 7 in it. On these days, more customers will come to the shop, allowing you to earn more Charm points and money than usual.
  • There is a new Sports Store in the underground mall that sells some new consumables, accessories, and (presumably) confidant gifts for Ryuji. This store replaces the record label shop.
  • A few of the shops in the underground mall now sell male confidant gifts.
  • The Shibuya Diner on central street has been renamed to "Bikkuri Boy" and is closed until May.
  • The batting cages now offer different activities based on the time of day. At night, you can swing as much as you want, but there are no prizes. Hitting three home runs at night earns you a coupon for a free daytime session.
  • Some books now have a prerequisite Knowledge level in order to read them.
  • Studying at one of the booths in LeBlanc during bad weather will now increase the amount of knowledge points gained.
  • You can use the cleaning tools in the restroom of LeBlanc to improve your Kindness stat during the evenings, and also gain points towards Sojiro's social link.
  • You can now sit and reflect on the toilet in LeBlanc, which will give you hints as to how close you are to improving each of your social stats.
  • Cleaning up the bookshelf in your room on 4/18 or later will reward you with a few new books to read.
  • Cleaning out the rest of your room on 4/18 or later will also give you a CRT TV, although it does not include a tuner so you cannot receive TV blurbs from your room.
  • The CRT TV is now replaced with a DVD player at the secondhand shop.
  • Scarlet (the DVD rental shop) now requires you to pay a ¥4800 annual membership fee that allows you to rent any DVD you want for an unlimited period of time at no cost. You are only able to have one DVD rented out at a time.
  • I believe this was in the previous game, but there is now a tutorial that points out that you can solve crossword puzzles at the far table (near the restroom) at LeBlanc on certain days without causing time to progress.
  • You can now explore Yongen-Jaya at night on 4/21 instead of 4/22.
  • After exploring the Metaverse, you can now perform activities within LeBlanc and your room, even without Kawakami's confidant bonuses.
  • You will now get text messages from part-time jobs on busy days, where you can potentially earn more social points and money.
  • On busy days, the convenience store will have a performance challenge much like the Beef Bowl Shop, where you will need to remember barcode locations and then recall them when scanning items.

Palaces

  • The prologue sequence at Sae Nijima's casino now has a tutorial sequence that shows the player how to use the grappling hook.
  • Individual party members will now occasionally have things to say when in a safe room.
  • Morgana gives you a few starter items and infiltration tools when officially infiltrating Kamoshida's palace for the first time after 4/18.
  • You can now loot nearby treasure chests and breakable objects while in cover.
  • Shadows have new lines of dialog that they will occasionally say when wandering around.
  • Treasure chests now make a glittery sound effect to let you know that one is nearby.
  • There are new visual and audio effects on safe room doors that make them more obvious.
  • Many of the puzzles have been modified and some new ones have been added.
  • The grappling hook will now allow you to access new areas in palaces where hidden pathways or treasure might be found.
  • Will Seeds are new collectables that can be found in each palace. Finding one will restore a little bit of SP to the party, and finding all three of a palaces Will Seeds will reward the player with a unique accessory.
  • With the inclusion of the Will Seeds and grappling hook, a number of areas in each palace have been changed or added.
  • Boss fights have a few new sequences and attack animations, but are fairly similar to their counterparts in Persona 5.

Combat

  • Guns now replenish all ammo after each fight, the rationale (according to Morgana) is that Shadows will be expecting you to come at them fully loaded. The gun tutorial fight in Kamoshida's palace now has a second encounter to show off this new change.
  • Take Over now plays during ambush attacks instead of Last Surprise. Last Surprise will still play during normal encounters and enemy ambushes.
  • Baton passes are no longer linked to confidant ranks and can be used as soon as 4/18.
  • Performing a baton pass four times in a row will now allow the final party member to use a skill without consuming any SP or HP.
  • Enemies in each encounter seem to be much less homogenous than in the base game, possibly to encourage the player to take advantage of baton passes.
  • Savage enemies are a new variation of regular enemies that have to be damaged somewhat before the player can perform a Hold Up.
  • Disaster Shadows are a new type of enemy that will only counterattack if attacked by the player first. They can also occasionally perform follow-up attacks. Upon death, they will drop an item and explode, damaging any other shadows. The amount of collateral damage that they do is based on the amount of "overflow" damage that is done to them by the player when they die. If they die due to reflected damage or Despair, they will not explode or drop any items.
  • Asking a shadow to join you when you already have one of them in your stock now grants extra experience to the persona in your stock.
  • Asking a shadow you already have in your stock will usually yeild better rewards. Shadows in your compendium but not in your stock will ask to join you first before giving you money or items.
  • Items gained through negotiation vary from enemy to enemy; they have fixed common and rare drops (common being something like a Life Stone, while rare might net you a Balm of Life). These can also be stolen using Joker's Pickpocket ability from Magician Rank 5.

Items & Equipment

  • The stats and prices for most (if not all) equipment has been altered at Untouchable. In general, gun accuracy and damage seems to have gone down while prices have gone up (presumably due to the ammo replenishment change). The accessories that are initially available are completely different than in P5.
  • Crafting infiltration tools during bad weather will now allow you to make an additional tool.
  • The "Stealthanol" infiltration tool has been replaced by "Calming Aroma" which seems to have the same effect (lowers security level).
  • The "Element Set" infiltration tool has been broken down into it's four component items (Moltov Cocktail, Freeze Spray, Stun Gun, and Air Cannon)
  • Some accessories now have bonus skills attached to them, which can be used by any persona that the player has equipped.
  • If you find an item in a chest that is stronger than the one currently equipped on Joker or a party member, they will prompt you to let them equip it automatically.
  • The home shopping channel on Sundays now offers bundles of a variety of items, rather than a single item. You will now have to choose between different options. Keep in mind that you can only purchase one and will miss out on the other, so choose carefully!
  • All gear that can be washed at the laundromat now is described as "sooty".
  • There are quite a few new types of gear, and old gear has been rebalanced as well.

Personas & The Velvet Room

  • There is a unique appearance for the Velvet Room loading screens.
  • There are quite a few new personas that have been added.
  • Some personas have had their arcana changed, and there are now a few new arcana as well.
  • After you have officially infiltrated Kamoshida's palace for the first time, you will be able to access Challenge Battles in the Velvet Room by speaking to Justine.
  • Challenge battles allow you to earn rewards through battles that focus on specific mechanics like Baton Passes or Technical damage, battles that test your endurance, or battles with persona users from previous games.

Confidants

  • Tae Takemi's voice actress has been changed from Kirsten Potter to Abby Trott (who also voices Annette in Fire Emblem: Three Houses, one of my favorite VA's in the game)
  • Some of the confidant cutscenes have either had new dialog added, or have been overhauled completely.
  • Most of the confidant cutscenes now give more conversation opportunities to gain points towards the next rank-up.
  • Some confidant abilities have been altered, replaced, or shuffled around to unlock at different ranks than before.
  • Tae Takemi's confidant now has a Guts prerequisite after level 1.

Dialog & UI

  • Party members now cycle through three portrait angles (instead of just one in P5) with 2-3 expressions each. The general pattern is head down (sad, angry) head tilted up and back (surprised, happy) and then all of the normal portraits from P5. There don't seem to be any new portraits for non-party confidants or named characters (like Shiho)
  • Some of the NPC's are now voiced, like the parcel deliveryman that directs you to Cafe Leblanc when you are attempting to find Sojiro Sakurai's house.
  • There are a significant amount of localization fixes for both voice and text dialog as well.
  • The dialog indicators (i.e. "whisper whisper" "chatter" etc.) over NPC's that you can listen to or talk to will be grayed-out after interacting with them to let you know that you've already interacted with them.
  • Many interactions with confidants that were previously text-only are now voiced.
  • Phone conversations now show the portrait of the person you're talking to next to the text box.
  • The chat app on Joker's phone now has an animated background effect. (Falling flower petals right now, not sure if it changes as the seasons/weather changes yet)
  • Shadows and other entities now have special effects on their dialog boxes when speaking.
  • Transition animations when moving between areas have changed due to the reduced loading times. Some of them (like the subway animation) will also change depending on the time of day/weather.
  • The glyphs for the Playstation button controls in the tutorial prompts are now colored and shaped like the actual button used instead of being a more generic red-colored character.
  • Tutorial pop-ups now allow you to go back-and-forth between sections using the left and right buttons on the d-pad.
  • There is now a new "Order Obtained" tab under the inventory interface that sorts items from newest to oldest.
  • There is no longer an "Urgent" category of infiltration tools (as of 4/17). These have been grouped into the "Palace" category of tools.
  • In addition to sorting by Aracana and Level, you can now sort the Persona Compendium alphabetically.
  • The Persona compendium now has a mask icon next to any personas that you already have in your stock.
  • There is now a "I need to speak with Igor" option if you accidentally back out of the persona fusion/itemization menu.
  • Pressing the touch pad now does more than just showing what other players have done on the same day as you (though that is still an option). It can bring up Assist Commands, which allow you to view recommendations on which confidant you should spend time with, view suggestions for which activities to do, and quickly travel to the hideout with a single button press.
  • There are now minimap icons for confidants.
  • Confidant abilities that carry over from the previous game now have more descriptive text. (i.e. Ryuji's "Punk Talk" ability now specifies that it only works on upbeat-type shadows.)
  • Pressing R2 on a piece of equipment that has a passive ability or modifier will show a more detailed description of said effect.
  • There is now a new effect that indicates when a party member has been powered-up by a baton pass. It will change color from red->yellow->blue for each successive pass.
  • During combat, there are new status indicators by a shadow's name that show all of their current buffs and debuffs.
  • Instead of just auto-healing the group, pressing square while in a palace now gives the player the option to quickly use some common infiltration tools like smokescreens, Goho-M's, and Calming Aromas.
  • You can now target specific enemies and points of cover by using the d-pad while hiding.
  • Map scrolling speed has been increased significantly.
  • Palace maps now have an indicator that keeps track of what Will Seeds you have collected so far.
  • The battle summary screen animations have been sped up significantly.
  • The animation that plays when going to the next day will be different when sending a calling card.

Miscellaneous QoL

  • Aside from the infamous first walk to school, most interactions that involve going somewhere new or following another character will be more guided, preventing the player from getting lost (like when Ryuji shows you the way to the airsoft shop for the first time)

Disclaimer

I have tried to document all of the changes that I have noticed from the base game, but there is a good chance that I have overlooked things and/or have noticed something "new" that was actually in the base game.
Feel free to point out any errors in this post or contribute via the Github link, as this is intended to be a living document with frequent updates.

Contributors

u/Fluxriflex, u/TenebrisTempestas, u/kn0bbulo, u/IndigoGamma, u/heliphael, u/DerpDepartment, u/SSJ5Gogetenks, u/AkhasicRay
If you would like to contribute, feel free to submit any changes at this GitHub repository, or, for small changes, feel free to message me or leave a comment. You can also report innacuracies or missing information through GitHub's issue tracker if you are not familiar with how Git works.

Final Words

Due to Reddit's character limitations on posts, I am going to break these change lists up into separate posts, with the deadline for each palace being the delimiting factor. This first one covers all changes found between the prologue and 5/2, which is the deadline for the first palace.
Thank you so much for reading, and a huge thanks to everyone who has helped out so far!

Links

submitted by Fluxriflex to Persona5 [link] [comments]

Theme of the Moment: Bond. James Bond.

Well, November is here and with it comes a new Bond movie and let me tell you guys, we are just over the moon excited for a new Bond movie. James Bond is something of a movie lover's wet dream. Bond movies define the genre they live within, there is a catalog of over 20 movies spanning over 50 years to dive into, and each reinvention brings a new actor, a new take, and a new era for the franchise. Whether your a hardcore fan of Bond or a general movie lover who has seen the hits, chances are you're highly anticipating the new movie. So we figured, as Bond movies have traditionally been coming out in November since Brosnan took over the role, let's make the theme of the moment James Bond. As always for the TOTM's, the mods have chosen some of the less popular movies to recommend revisiting, or seeing for a first time. You won't find Goldeneye, Skyfall, or Goldfinger on this list, but maybe you will see something you want to check out. Also, /JamesBond mod and general James Bond enthusiast getfreecash helped us out with this one!
mi-16evil recommends You Only Live Twice and Live and Let Die.
You Only Live Twice - Lewis Gilbert made one iconic Bond film three times (Gilbert classic touches include big vessels eating smaller ones, space/underwater settings, female foreign agents, a master race, a massive secret villain lair and always end with armies of goons in different colored jumpsuits shooting each other). While the kind of Bond film Gilbert made hasn't actually been repeated that much in the series, the iconic nature of Spy Who Loved Me, Moonraker, and of course You Only Live Twice has almost superseded the less bombastic of the Bond films as the true old-school formula. This may be in part due to the fact that two of the best Bond parodies, the Simpons episode "You Only Move Twice" and Austin Power: International Man of Mystery, take most of their references from this iconic film. The film finds Bond finally squaring off against Blofeld who's been teased for 4 films in a row and finally played to goofy delight by Donald Pleasance, the most obvious influence on Dr. Evil. Bond has always delighted in it's foreign locales and this is one of the best, focusing entirely in Japan and reveling in the best and most stereotypical of Japanese culture (the film actually has a direct Seven Samurai reference of all things). The film is notable for having one of the best John Barry scores, beautiful locales, one of the coolest Bond sidekicks in Tiger Tanaka, a ridiculously designed but brilliantly shot secret volcano lair, and of course the very very weird subplot where Bond is made up to look Asian. YOLT is silly Bond at it's most pure, delighting in the absurd without ever divulging into parody. Also it was written by Roald Dahl of all people!
Live and Let Die - Bond films have always been influenced by the times they were made and no Bond film feels more of a reaction to the times than Live and Let Die, the premiere of Roger Moore's Bond that decides to be of all things, a blacksploitation film. The film follows Bond trying to take down a heroin creator and a heroin dealer who are working together and their very colorful henchmen. The film takes a lot from black culture of the time and historically including killer New Orleans jazz funerals, voodoo witch doctors, Harlem pimps, tarot card readers, and it even feature the first black Bond girl. If there's one thing this film does well it's in the designs, which include some of the best designed villains in the Bond franchise like the one armed Mr. Big, the slender creepy Baron Samedi, and the aptly named Whisper. The film also is improved greatly by the score. Of course the opening theme by Paul McCartney and Wings is iconic, but the instrumentation was surprisingly done by long time Beatle collaborator George Martin who does an excellent job incorporating the main title into the score and delivering one of Bond's most thumping soundtracks. Of course not everything works as the silliness of Moore era Bond is already in full swing out the gate with A) the famously awful villain death and B) the first appearance of the "Jar Jar Binks of Bond", Sgt. J.W. Pepper. Still the films weird occult tone, great locations, awesome design, and killer score makes this one a must see.
LiteraryBoner recommends Never Say Never Again and Quantum of Solace
Never Say Never Again - It's a mark of how Bond movies keep us guessing when every single of the 20+ films in the series are unique in some way, but Never Say Never Again may be one of the more unique Bond movies. Unlike any other Bond movie, except maybe Casino Royale but not really, Never Say Never Again is a remake of an earlier Bond film from 1965 called Thunderball. Even though NSNA was made a solid 20 years after Connery first played Bond and a solid decade after Moore had taken over the role, Connery reprises his role as an older Bond getting pulled back into duty. That's right, Connery remade his own movie 12 years after exiting the franchise. Apparently when Thunderball was in production, Kevin McClory sued Eon, the production company that traditionally makes Bond films, claiming it was based off a script he and Fleming wrote at an earlier time. The case settled out of court and to appease him, Eon gave McClory a writing credit and also the film rights to the characters in the movie, which included Blofeld and SPECTRE. McClory then decided to remake the movie in the 80's and handed Connery a bunch of cash to take the role back on, even though Octopussy with Roger Moore came out that same year. In fact, McClory held on to those rights until his death in 2006, which is why we are just now delving back into SPECTRE in the franchise. Despite the legal circumstances surrounding this movie, it is a Bond installment everyone should see. Fighting sharks, suitcases full of caviar and vodka, blowing up a person, tuxedo motorcycle chases, fighting a villain through a video game, this movie is Bond turned to 11. Directed by Irvin Kershner right after he made Empire Strikes Back and titled as a joke about a statement Connery made about never playing Bond again after Moore took the role over, Never Say Never again has a twist of meta to it and Kim Basinger in peak hotness. Thanks to getfreecash for giving me the skinny on the legal fight behind this one.
Quantum of Solace - This movie isn't bad. It's understandable why it's the Craig movie we don't talk about, but this movie is so far from being bad one wonders if it would have done better if it wasn't connected to Casino Royale, which is in my opinion the best Bond movie hands down. Then again Quantum couldn't exist without Casino Royale as it is the only Bond movie get to act as a direct sequel to another and start right where the last left off. Although the villain in the movie lacks menace or really any kind of direct threat to anyone other than Bolivian water companies, Craig's Bond remains top notch as he goes on a personal vendetta for Vesper. This is a darker Bond than we are used to. There are less witty quips and fun action in this movie, all replaced with a cold Bond who kills anyone who doesn't offer answers and leaves a friend's body in a dumpster because he has a mission to see through. Quantum was directed by Marc Foster, also known for movies like Monster's Ball, Stranger than Fiction, and Finding Neverland. So it seems they went with a more serious director which made for a visually stunning movie with some good character arcs but lacked the kind of light fan service the audience is used to in Bond films. The action is well directed but one might have a hard time following the movie as the mystery Bond is following seems a little sporadic. Though when all is said and done you still have some great action sequences, a solid performance by Craig, and a very satisfying final scene in which Bond confronts someone from Vesper's past. There were parts of this movie that should have been better, looking at you Jack White and Alicia Keys, but that doesn't change the fact that the climax takes place in a building that is slowly exploding the entire time. And that's kinda cool.
trionout recommends On Her Majesty's Secret Service
On Her Majesty's Secret Service - On Her Majesty's Secret Service is an unusual entry in the Bond series. It relies much more on the emotional aspect of Bond than on the adventure side of things that made much of the series' best entries memorable. Regardless, I do believe this is one of the best movies Bond has to offer.
This was the first movie without Connery on the role, so it had a lot of things to prove. George Lazenby took over, and even though he is not one of my favorites, he definitely fits the Bond persona well. I guess the problem is that Lazenby doesn't stand out as much, as each Bond had a certain trait that would make them memorable for better or worse. Lazenby had none, nor did he have time, since he stepped out after this one movie.
On the other hand, Dianna Rigg's Tracy Draco may be the most interesting Bond girl in the entire series, and one of the best characters in the series overall. For a series where women were treated as Bond's trophies for the most time up until that point (and a lot more on the years that followed), it's kinda ironic that Draco was one of the first Bond characters to be truly developed. It's due to Rigg's performance that the movie's emotional core works so well, and it's not hard to see how this particular kind of relationship would play on the later films such as Casino Royale.
OHMSS is definitely a movie that deserves to be revisited by many fans of the Craig-era Bond movies. Not only do these movies own a lot to the 1969 entry on a structural level, but on a technical level as well, as OHMSS is one of the precursors of many action movie traits, namely the quick cut technique on the action scenes that would become so current later on.
Also, this is Christopher Nolan's favorite Bond film.
/movies resident James Bond expert getfreecash recommends The License to Kill
License to Kill - Hello, /movies! My name is GetFreeCash and I’m a big James Bond fan. Today I will be writing about one of the most underappreciated Bond films, and a personal favourite of mine: Licence to Kill, which stars my favourite James Bond of all time, Timothy Dalton. This post is adapted from a previous post I wrote for /JamesBond’s ongoing Appreciation series, which you can read here.
If it is true that the more comedic and lighthearted elements of 1987’s The Living Daylights were tweaked and, in some cases, omitted to fit the more serious characterization of Timothy Dalton’s James Bond, then it must also be true that much of 1989’s Licence to Kill (formerly titled Licence Revoked) was written expressly with Dalton’s uniquely brooding Bond in mind. The final film of the 1980s for EON Productions, and the last Bond film to be directed by John Glen (who directed five Bond films and worked on the second unit of countless others), it is one of the most grim and violent films in the series. While not the Bond film with the highest kill count (that honour belongs to GoldenEye), LTK features some of the most gruesomely memorable deaths of any Bond film, and maintains a fairly serious tone throughout. The supporting cast includes Carey Lowell, Robert Davi, Talisa Soto, David Hedison, and a very young Benicio Del Toro in one of his first film roles.
LTK was also the first Bond film to suffer the consequences of a writers’ strike, twenty years before Quantum of Solace endured a similar fate. Screenplay credit for Licence to Kill was given to Michael G. Wilson and Bond veteran Richard Maibaum, although Wilson (who, unlike Maibaum, was not bound by the restrictions of the Writers’ Guild of America) likely wrote the majority of the screenplay. The film borrows elements from the novels “Goldfinger”, “Live and Let Die”, “The Man with the Golden Gun”, and the short story “The Hildebrand Rarity”, and one of its central subplots about the death of Felix Leiter’s wife and Bond’s desire for vengeance lends obvious parallels to the plots of “On Her Majesty’s Secret Service” and “You Only Live Twice”. Wilson also credits the classic Shakespearean tragedy “Othello” and Akira Kurosawa’s film Yojimbo (and its English / Italian-language remake, Sergio Leone’s A Fistful of Dollars), as well as the many action movies about Latin American drug lords made during this time, as influences.
Licence to Kill debuted in the extremely crowded summer of 1989, directly competing (and ultimately failing) against crowd-pleasers such as Indiana Jones and the Last Crusade (the highest grossing film of the year), Tim Burton’s Batman, and Dead Poets Society. The film did eventually make most of its money back overseas but its lack of success at the North American box office led EON to develop a distaste for the summer blockbuster season. Every Bond film since LTK has been released in late October, early to mid-November, or around Christmas. While critical reception was mixed upon release, the film had many defenders (even more so today due to the popularity of Daniel Craig’s “dark and gritty” approach). Roger Ebert gave the film 3.5 stars out of 4, praising the introduction of Bond girls who were “more modern - more competent, intelligent and capable, and not simply sex objects”, “some truly amazing stunt work”, and Dalton - for whom (although no one knew it at the time) LTK was to be his swan song as Bond.
But what a swan song it was.
submitted by LiteraryBoner to movies [link] [comments]

Un-rebooting Tomb Raider (2013)

There are officially three incarnations of the Lara Croft character (in video games). One is the original timeline in Core Design's games, the other is the one in Legend and Underworld, and the latest one is the "Survivor Timeline" Lara. In a nutshell, Tomb Raider 2013 reboot is something like Casino Royale, a prequel reboot. It's a prequel in a sense that it's an origin story, and it's a reboot because the character has nothing canonically to do with the original character.
According to the official canon(wiki: http://tombraider.wikia.com/wiki/Lara_Croft_(Original_Timeline)), the original Lara had a fatal plane crash at age of 21, survived alone for a week in Himalayas, which made Lara to realize her hidden desire for adventure. The incident led her to get out of the upper-class British society she was in and adventure the world. In the period between 1991 and 1996, Lara Croft has done multiple adventures before the original 1996 game.
This is my idea: I think Tomb Raider 2013 should have set in 1991 and covered the original Lara Croft's very first adventure instead of going full reboot. Keep the story same, just change the canon and timeline setting. Wouldn't it much cooler if this was an actual prequel origin story instead of reboot? It makes sense for films because you can't hire the same actor for the younger role, but you don't have that problem in video games. I prefer the actual prequel than "Hey, this is the origin story of Lara Croft and how she became the character y'all know! Except she technically isn't same Lara Croft and is a completely different character..." Also "Beginning of the Tomb Raider" makes a better title than just calling it "Tomb Raider" imo.
It would be much believable her surviving in the hostile island environment because we already know she previously survived a week in Himalayas. Early 90s setting makes better sense that the expedition team had a very limited set of devices to communicate the outside world.
Also, this is just my subjective preference, but I personally like an adventure story set in the retro setting than the modern 2010s setting. The oldschool setting uniquely differentiates from other adventure themed games like Uncharted, for example: using 8, 90s synth soundtracks, fashions, etc.
As continuation, Rise of the Tomb Raider set in 1992, and its sequel set in 1993. Gathering both new fans and old fans of the series at the same time.
submitted by onex7805 to fixingmovies [link] [comments]

Un-rebooting Tomb Raider (2013)

My previous post was about the gameplay. This one is about the story.
There are officially three incarnations of the Lara Croft character (in video games). One is the original timeline in Core Design's games, the other is the one in Legend and Underworld, and the latest one is the "Survivor Timeline" Lara. In a nutshell, Tomb Raider 2013 reboot is something like Casino Royale, a prequel reboot. It's a prequel in a sense that it's an origin story, and it's a reboot because the character has nothing canonically to do with the original character.
According to the official canon), the original Lara had a fatal plane crash at age of 21, survived alone for a week in the Himalayas, which made Lara realize her hidden desire for adventure. The incident led her to get out of the upper-class British society she was in and adventure the world. In the period between 1991 and 1996, Lara Croft has done multiple adventures before the original 1996 game.
This is my idea: I think Tomb Raider 2013 should have set in 1991 and covered the original Lara Croft's very first adventure instead of going full reboot. Keep the story the same, just change the canon and timeline setting. Wouldn't it much cooler if this was an actual prequel origin story instead of reboot? It makes sense for films because you can't hire the same actor for the younger role, but you don't have that problem in video games. I prefer the actual prequel than "Hey, this is the origin story of Lara Croft and how she became the character y'all know! Except she technically isn't same Lara Croft and is a completely different character..." Also "Beginning of the Tomb Raider" makes a better title than just calling it "Tomb Raider".
It would be much believable her surviving in the hostile island environment because we already know she previously survived a week in the Himalayas. The early 90s setting makes better sense that the expedition team had a very limited set of devices to communicate the outside world.
Also, this is just my subjective preference, but I personally like an adventure story set in the retro setting than the modern 2010s setting. The old school setting uniquely differentiates from other adventure-themed games like Uncharted, for example: using 8, 90s synth soundtracks, fashions, etc.
As a continuation, Rise of the Tomb Raider set in 1992, and its sequel set in 1993. Gathering both new fans and old fans of the series at the same time.
submitted by onex7805 to gameideas [link] [comments]

Un-rebooting Tomb Raider (2013)

There are officially three incarnations of the Lara Croft character (in video games). One is the original timeline in Core Design's games, the other is the one in Legend and Underworld, and the latest one is the "Survivor Timeline" Lara. In a nutshell, Tomb Raider 2013 reboot is something like Casino Royale, a prequel reboot. It's a prequel in a sense that it's an origin story, and it's a reboot because the character has nothing canonically to do with the original character.
According to the official canon(wiki: http://tombraider.wikia.com/wiki/Lara_Croft_(Original_Timeline)), the original Lara had a fatal plane crash at age of 21, survived alone for a week in Himalayas, which made Lara to realize her hidden desire for adventure. The incident led her to get out of the upper-class British society she was in and adventure the world. In the period between 1991 and 1996, Lara Croft has done multiple adventures before the original 1996 game.
This is my idea: I think Tomb Raider 2013 should have set in 1991 and covered the original Lara Croft's very first adventure instead of going full reboot. Keep the story same, just change the canon and timeline setting. Wouldn't it much cooler if this was an actual prequel origin story instead of reboot? It makes sense for films because you can't hire the same actor for the younger role, but you don't have that problem in video games. I prefer the actual prequel than "Hey, this is the origin story of Lara Croft and how she became the character y'all know! Except she technically isn't same Lara Croft and is a completely different character..." Also "Beginning of the Tomb Raider" makes a better title than just calling it "Tomb Raider" imo.
It would be much believable her surviving in the hostile island environment because we already know she previously survived a week in Himalayas. Early 90s setting makes better sense that the expedition team had a very limited set of devices to communicate the outside world.
Also, this is just my subjective preference, but I personally like an adventure story set in the retro setting than the modern 2010s setting. The oldschool setting uniquely differentiates from other adventure themed games like Uncharted, for example: using 8, 90s synth soundtracks, fashions, etc.
As continuation, Rise of the Tomb Raider set in 1992, and its sequel set in 1993. Gathering both new fans and old fans of the series at the same time.
submitted by onex7805 to fixingvideogames [link] [comments]

casino royale soundtrack wiki video

Casino Royale Opening original - YouTube Casino Royale  Vesper and James End Scenes 4k - YouTube CHRIS CORNELL - YOU KNOW MY NAME (Casino Royale Soundtrack ... Casino Royale - 1080p - Bond meets Vesper - YouTube Casino Royale OST - James Bond Theme (High Quality Audio ... Casino Royale (2006) - Opening Scene (1080p) FULL HD - YouTube The Look Of Love - Dusty Springfield, Casino Royale (HQ ... Casino Royale - Torture Scene (1080p) - YouTube Casino Royale intro/opening extended cut with deleted ... Casino Royale - YouTube

Listen free to Original Motion Picture Soundtrack – Casino Royale. Discover more music, concerts, videos, and pictures with the largest catalogue online at Last.fm. Casino Royale is the twenty-first film in the James Bond series.It contains a music score composed by David Arnold. Programs [edit edit source] Casino Royale: Original Motion Picture Soundtrack was a soundtrack composed by David Arnold for the 2006 James Bond film, Casino Royale, with Nicholas Dodd orchestrating and conducting the score. It was released by Sony Classical on 14th November 2006. "African Rundown" (6:52) "Nothing Sinister... Casino Royale Theme (reprise) by Herb Alpert & The Tijuana Brass (track 13) instrumental recording of: Casino Royale ( title song of the 1967 James Bond film, more notable for its instrumental rendition ) (tracks 1, 13) The original music is by Burt Bacharach. Herb Alpert & the Tijuana Brass performed some of the songs with Mike Redway singing the lyrics to the title song as the end credits rolled. (A version of the song was also sung by Peter Sellers.) The title theme was Alpert's second number one on the Easy Listening chart where it spent two weeks at the top in June 1967 and peaked at number twenty-seven ... No deposit cash bonuses, free spins, or no deposit free spins Casino Royale Soundtrack Session Players with time: name Casino Royale Soundtrack Session Players it and we have it for you here. And even better, you get to play them at the best Casino Royale Soundtrack Session Players online casinos around. Burt Bacharach appropriately comes up with a rambunctious soundtrack for the 1967 James Bond spoof, Casino Royale. Things get underway with Herb Alpert and the Tijuana Brass' performance of the fast-paced main title, which features the usual Bacharach mix of pop phrasing and complex arrangements; this theme is subsequently augmented with a lush string arrangement and marching band rhythms on ... Watch the video for You Know My Name - From "Casino Royale" Soundtrack by Chris Cornell for free, and see the artwork, lyrics and similar artists. Find all 39 songs in Casino Royale Soundtrack, with scene descriptions. Listen to trailer music, OST, original score, and the full list of popular songs in the film. Casino Royale Soundtrack Music - Complete Song List Tunefind Casino Royale (2006) Soundtracks. Soundtrack Credits . You Know my Name Music by David Arnold Lyrics by Chris Cornell Performed by Chris Cornell. Linstead Market Traditional Arranged and Performed by Gary Trotman Courtesy of Arc Music Productions International Ltd. James ...

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Casino Royale Opening original - YouTube

Such a great scenePlease share and subscribe! I own nothing... The Look Of Love, composed by Burt Bacharach and Hal David. vocal by Dusty Springfield. From the "Casino Royale" soundtrack. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... Retired after years of international espionage, Agent 007 is lured back into action to battle the evil spy organization SMERSH in this parody of the James Bo... Written and Produced by Chris Cornell and David Arnold. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... Movie information: https://www.imdb.com/title/tt0381061/Buy it on Blu-ray: https://www.amazon.com/Casino-Royale-Blu-ray-Daniel-Craig/dp/B011MHAZ5YMonetized b... Starring Daniel Craig, Daud Shah as Fisher and Malcolm Sinclair as Dryden. Full pretitles scene from Casino Royale - Bond Gets His Double O Status; includes... The Name's Bond...James Bond, Soundtrack from the Motion Picture: Casino Royale (2006). Sony Pictures.Quantum of Solace (2008) and Casino Royale wallpapers, ...

casino royale soundtrack wiki

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